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In recent years, rapid technological change has presented profound challenges for journalists. The web, social media, gamification and immersive technology have led to a large-scale shift from the linear visual logic of the age of print to the experiential logic of the electronic age (Lacey, 2013). Within this shifting landscape, shared understandings of the role of the journalist and audience, techniques used in structuring narratives, as well as core principles of impartiality and objectivity, are all profoundly challenged.
Having been slow off the mark at the start of the web, media organisations are keen to be ahead of the curve when it comes to more recent developments in immersive and interactive technologies (Watson, 2017). Research in visual journalism has identified core issues in relation to editing, reporting, objectivity and viewer experience, but the specific needs of sound-only journalism have been neglected, with audio research to date focusing on technology or experimental and artistic work. Audio in the form of radio, web audio and podcasting remains a large and still growing field of journalism globally (Knolle, 2016). If audio journalism is to take advantage of technological and cultural change and, like visual media, get ‘ahead of the curve’, audio journalists need an understanding of the affordances, limitations, and characteristics of the newest digital media which are specific to the field of factual storytelling.
We therefore seek theoretical and practice-based doctoral project proposals which investigate the practical, creative and editorial possibilities and constraints of immersive and games platforms for audio-only journalism.
To discuss this project proposal please contact: abigail.wincott@falmouth.ac.uk
For all other application related enquires please contact:
Research & Development team on 01326 255831 or research@falmouth.ac.uk
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