Call SPP: “Auditory Cognition in Interactive Virtual Environments – AUDICTIVE”

Die DFG schreibt ein neues Schwerpunktprogramm aus:

Considerable progress has been made over the past years in the understanding of auditory cognitive processes and capabilities – from perception, attention and memory to complex performances such as scene analysis and communication. To this aim, well controlled but often unrealistic stimulus presentations were used, involving simple instances of virtual environments. With recent developments in hard- and software technologies, audiovisual virtual reality (VR) has reached a high level of perceptual plausibility that may overcome many of the limitations of simple laboratory settings. Applying interactive VR technology is expected to help understand auditory cognition in complex audiovisual scenes that are close to real life, including acoustically adverse situations such as classrooms, open-plan offices, multi-party communication or outdoor scenarios with multiple sound sources. In particular, VR enables controlled research on how acoustic and visual components and further contextual factors affect perception, cognition, and interaction.

AUDICTIVE brings together researchers from different disciplines – acoustics, cognitive psychology, and computer science/virtual reality – by encouraging joint research efforts to enhance the understanding and competence in the field of auditory cognition in interactive virtual environments, as a proxy to the real world. Up to now, these research efforts have been performed mostly separately within single scientific research communities, using stimuli that often lack the realism of real-life complex scenes.

Proposals and CVs must be written in English and submitted to the DFG by 4 December 2019.Weitere Informationen:https://www.dfg.de/foerderung/info_wissenschaft/info_wissenschaft_19_45/index.html